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Ahh real monsters snes versions
Ahh real monsters snes versions












ahh real monsters snes versions

Some of the Gromble's actions can be controlled at this point. Between each level, the Gromble appears next to a projector, showing the name of the next level.

ahh real monsters snes versions

The goal of the game is to finish all levels and find all the items to pass the exam. Each monster's scare is unique and based on their favorite scare tactics from the series: Oblina pulls large amounts of garbage from her stomach and tongue, Ickis grows tall and more ominous, and Krumm makes a stink cloud. Collecting "monster manuals" will allow them to perform a "scare" which defeats any enemies on screen, or takes a certain amount of hit points off a boss's health. Collecting garbage sacks gives a limited amount of stronger ammo, fish bones. The characters' main weapon is trash, which they can hurl at enemies. Players can switch between each character at will and each has their own special ability that often can be used to solve puzzles or overcome obstacles: Ickis can fly for a short time, Oblina can reach high ledges, and Krumm can scan off-screen areas. The monsters can also perform team moves, such as stacking on top of one another to reach items normally out of reach.

ahh real monsters snes versions

There are 25 levels and 5 bonus sections. The characters starts out in the sewer, and progresses through levels above in the human world. Playing as Ickis, Oblina, or Krumm, the player explores various locales collecting specific items and scaring specific people the Gromble instructs the player to. This test has them scaring a number of people that their headmaster, the Gromble, orders them to in order to pass the exam. In order to graduate from Monster Academy, three young monsters, Ickis, Oblina, and Krumm, need to pass their Monster Midterm Exam. ESRB: K-A Aaahh!!! Real Monsters is a platform arcade style video game based on the Nicktoon of the same name, developed by Realtime Associates and published by Viacom New Media in 1995 for the Sega Genesis and Super NES.














Ahh real monsters snes versions